Meghna Jayanth
narrative design
I design contextual narratives, build worlds counter to capitalist-colonialist fantasies, and think about video games + culture.I am open to short-term consultations on narrative design + decolonisation, as well as longer-term engagements. I am particularly interested in working with indies.
SELECTED TALKS
Game Design in the Imperial Mode - CGSA 2022
White Protagonism + Imperial Pleasures in Game Design - DIGRA India 2021
I hosted the IGF awards at GDC 2019
"System Normal: All F-ed Up" -Microtalk - GDC 2017
10 Ways To Make Your Game More Diverse - GDC 2016
Unfair Game - Practice Keynote 2015
80 Days and Unexpected Stories - GDC 2015
SELECTED ARTICLES + INTERVIEWS
Meghna Jayanth is Switching the Narrative - Malindy Hetfield, NME
One-to-One Podcast - Robert Purchese, Eurogamer
Game designers: the new generation Simon Parkin, the Guardian
The Art of Fiction #2 - Duncan Fyfe, Campo Santo Quarterly
AdventureX 2019 Fireside - with Jon Ingold of inkle
Using Games to Re-Frame Our Past - Barry Joseph
The Coronation of Meghna Jayanth - Samuel Horti, EGM
Travel around a radically reimagined retro-futurist world in 80 Days. Liberate your home from colonial exploitation with your bird companion in Falcon Age. Choose your mask and find your path within Sable's thriving world set in the ruins of capitalism + empire. Walk between dreams and history during the irruption of the British Raj in Samsara.
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